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The Division 1.4 to finally address obscene difficulty curve

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The next update to Tom Clancy's The Division will fix a number of ongoing gameplay balance issues, according to developer Ubisoft Massive.

Time-To-Kill has been adjusted to give endgame NPCs a more gradual difficulty curve, rather than the sharp incline currently seen in the bullet-sponge NPCs over level 30.

Difficulty scaling is also being adjusted to make the path from vanilla level 30 play to that with maxed-out gear more enjoyable and natural; the jump between Hard and Challenging modes in particular is being re-examined, and Heroic difficulty will be reserved for incursions only.

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